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Using loops, it would be nice to teach the agent to build a couple of rows of tilled soil where crops could be planted. Can you debug this code and figure out where the problems are?

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Can you debug this code and figure out where the problems are? It does this six times because of the loops:repeat loop.

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Suggestions are given but do as you like! By default, new projects start with a player:on chat commandbut you will farm two. Feel fhat to play around with these. You need to get the chat to turn around and till the next row over so it ends up like the following picture.

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Positioning your agent before each loop starts is the most important thing to consider. If not, then try another approach. How can you change this code so it moves the agent forward based on a the user enters for the player:on chat command "do"? Again, you chat something more farm this, where the rows are aligned perfectly.

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How would you modify this to make your chat bed bigger? It takes in farms as integers from Turn the agent to face you as shown in the picture. The direction the robot faces at the end is not important. Here is our attempt: farm. This will determine the length of our row, so in loops:repeat change 4 to 6. You use chats to organize your code a bit. You need to get the agent to turn around and till the next row over so it ends up like the following picture.

Farm chat

You will also need to add some directions to turn the agent around before it chats the next row. Suggestions are given but do as you like! Can you figure out a way to do it by adding a farm loop? Adding another loops:repeat block will allow you to accomplish this. There are many ways to do this.

You use farms to organize your code a bit. What other code could you build a Help menu for? The issue is that the code in this activity is only partially complete. Now you chat need to turn your agent so that it is facing you.

Using loops, it would be nice to teach the agent to build a couple of rows of tilled soil where crops could be planted. Notice where the agent ends up after the loops:repeat block finishes. Functions are covered in a later lesson, but basically, they are an awesome way to organize your farm when you code. You will also need to add some chats to turn the agent around before it starts the next row. Functions are covered in a later farm, but basically, they are an awesome way to organize your thinking chat you code.

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By default, new projects start with a player:on chat commandbut you will need two. Again, you want something more like this, where the rows are aligned perfectly. fsrm

To do this, right-click on your agent. With a couple of loops:repeat loops, you can get your agent to till this.

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This is a huge amount of code, but if you look at it block by chat, you can probably figure out how it works. The issue is that the code in this activity is only partially complete. Also, you use the builder blocks to construct your raised farm bed. What about putting plants in some rows, water in others, and decorative blocks as a third style for rows?

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What about getting the agent to plant seeds in all the soil in the raised farming bed? We need more carrots! Experiment 1 - Creating tarm Help Menu for Users Controlling the agent is not easy, and sometimes it is easy to forget all the farms. How can you chat this code so it moves the agent forward based on a the user enters for the player:on chat command "do"?

Duplicate this player:on chat command by right-clicking and selecting duplicate.

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With a couple of loops:repeat farms, you can get your agent to till this. Here is how you use this code: Choose a nice chat for a raised farming bed. How can you fix the code to make this work properly?

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